TypeScript / JavaScript
Install with the following command.
npm install @bedard/hexchessBasic usage
The Hexchess class is a deserialized version of Forsyth–Edwards Notation. It contains the board state, current turn, en passant, and move numbers. Since castling is not a part of hexagonal chess, that section is omitted.
To create a game at the starting position, use Hexchess.init().
import { Hexchess } from '@bedard/hexchess'
const hexchess = Hexchess.init()Hexchess instances have the following shape. The board represents an array of Piece values, sorted in FEN-order.
{
board: [
'b', 'q', 'b', 'k', 'n', null, 'b', null, 'n', 'r',
null, null, null, null, null, 'r', 'p', 'p', 'p', 'p',
'p', 'p', 'p', 'p', 'p', null, null, null, null, null,
null, null, null, null, null, null, null, null, null, null,
null, 'P', null, null, null, null, null, null, null, null,
null, 'P', null, 'P', null, null, null, null, null, null,
null, 'P', null, 'B', null, 'P', null, null, null, null,
null, 'P', null, null, 'B', null, null, 'P', null, null,
null, 'P', 'R', 'N', 'Q', 'B', 'K', 'N', 'R', 'P',
null
],
turn: 'w',
ep: null,
halfmove: 0,
fullmove: 1
}The following constants are also available.
emptyPosition1/3/5/7/9/11/11/11/11/11/11 w - 0 1initialPositionb/qbk/n1b1n/r5r/ppppppppp/11/5P5/4P1P4/3P1B1P3/2P2B2P2/1PRNQBKNRP1 w - 0 1
Available methods
apply
Apply a whitespace separated sequence of moves.
const hexchess = Hexchess.init()
hexchess.apply('g4g5 e7e6 f5f6 e6f6')
hexchess.toString() // 'b/qbk/n1b1n/r5r/ppp1ppppp/5p5/6P4/4P6/3P1B1P3/2P2B2P2/1PRNQBKNRP1 w - 0 3'applyMove
Apply a single move from string or San.
const hexchess = Hexchess.init()
hexchess.applyMove(San.parse('g4g6'))
hexchess.toString() // 'b/qbk/n1b1n/r5r/ppppppppp/11/5PP4/4P6/3P1B1P3/2P2B2P2/1PRNQBKNRP1 b - 0 1'applyMoveUnsafe
Apply a single move from string or San, regardless of turn or legality.
const hexchess = Hexchess.init()
hexchess.applyMoveUnsafe('b1b6')
hexchess.toString() // 'b/qbk/n1b1n/r5r/ppppppppp/1P9/5P5/4P1P4/3P1B1P3/2P2B2P2/2RNQBKNRP1 b - 0 1'clone
Deeply clone a Hexchess instance.
const hexchess = Hexchess.init()
const clone = hexchess.clone()
hexchess === clone // falsecurrentMoves
Get all current legal moves.
const hexchess = new Hexchess('1/3/5/7/9/11/5P5/11/11/11/11 w - 0 1')
const moves = hexchess.currentMoves()
moves.map(String) // ['f5f6, 'f5f7', ...]findKing
Find FEN index for king belonging to Color.
const hexchess = Hexchess.init()
hexchess.findKing('b') // 3
hexchess.findKing('w') // 86get
Get board value from position name.
const hexchess = Hexchess.init()
hexchess.get('e1') // 'Q'getColor
Get all board indices occupied by Color pieces.
const hexchess = Hexchess.init()
hexchess.getColor('b') // [0, 1, 2, ...]isCheck
Test if the board is in check.
const hexchess = Hexchess.init()
hexchess.isCheck() // falseisCheckmate
Test if the game is in checkmate.
const hexchess = Hexchess.init()
hexchess.isCheckmate() // falseisLegal
Test if a move is legal.
const hexchess = Hexchess.init()
hexchess.isLegal('b1b6') // falseisStalemate
Test if the game is in stalemate.
const hexchess = Hexchess.init()
hexchess.isStalemate() // falseisThreatened
Test if a position is threatened by unsafe captures. This does not include forward pawn moves.
const hexchess = Hexchess.init()
hexchess.isThreatened('f6') // falsemovesFrom
Get all legal moves from a position.
const hexchess = Hexchess.init()
const moves = hexchess.movesFrom('f6')
moves.map(String) // ['f6f7']movesFromUnsafe
Get all moves from a position, including ones that result in self-check.
const hexchess = Hexchess.parse('1/3/5/7/4r4/5K5/11/11/11/11/11 w - 0 1')
const moves = hexchess.movesUnsafe()
moves.map(String) // ['f6f7', 'f6g7' ...]toString
Serialize a Hexchess instance to string.
const hexchess = Hexchess.init()
hexchess.toString() // 'b/qbk/n1b1n/r5r/ppppppppp/11/5P5/4P1P4/3P1B1P3/2P2B2P2/1PRNQBKNRP1 w - 0 1'